Speed modeling Section
I decided to create a section for Speed Modeling because I believe that working under a tight time deadline
can really improve and showcase ones skills. This section can show what I can do with little time, which is of course
useful in any job. Time limits are either 60 or 100 minutes.
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Poly Count: 466 (or 975 triangles)
Textures: n/a
Original Concept by: Montreal Olympic Stadium
Software used: 3DS Max 9
Description: Theme was Real-Time Strategy Landmarks, with a triangle limit of 1000. It was interesting to work with a
small triangle limit as it really makes one think about the details that need to be modeled by geometry, and what can be
done with a texture/normal map. Finished in 70 minutes.