Poly Count: Wallsection: 63 - Floor: 7 - Arch: 231
Textures: Click Here
Original Concept by: Various Sci-fi movies and game corridors.
Software used: 3DS Max 9, Adobe Photoshop CS2, XNormal, Marmoset toolbag (for some Renderings)
Description: Three modular Sci-fi Corridor assets (a Floor section, a Wall section, and an Arch section). A similar color scheme and
physical wear level was implemented.
These renders are from 3DS max (note that the Arch asset has been mirrored)
High Polygon Render of the Wall Section
Renders from the Marmoset Toolbag (see link above) to simulate a Game-Engine look
Low Polygon Wires